Design and Technology at St. Luke's
Inspire, Innovate, Create…
Design and Technology at St. Luke’s aims to support learners in their ability to investigate and create solutions to real-life problems. A typical Design and Technology unit of learning would include; examining the problem, designing a solution, creating a design and evaluating a final product afterwards.
Many of the best products in ancient and recent history have been created out of necessity and we encourage pupils to use their imagination, creativity and a range of engineering skills to explore purposeful projects that solve real-world problems. We want the pupils to learn how to take risks and to be resourceful.
Within Design and Technology, pupils will explore six strands of design: cooking and nutrition; mechanical systems; textiles; electrical systems; structures and the digital world. Outcomes in these strands might entail; creating a dish for a given number of people with specified allergens within a budget, creating marketable toys for children in need, designing an educational game to encourage young children to eat more vegetables, etc.
Across these strands, pupils will use a range of age appropriate and increasingly technical tools, materials and processes to develop their technical understanding. Using cross-curricular skills from STEM (Science, technology, engineering and mathematics) as well as art; pupils will be encouraged to think critically about real and relevant problems and to design thoughtful solutions.
Our curriculum links to National Curriculum expectations and is built upon a bespoke spiralised approach that encourages accumulative progressive experiences and skill based learning. We do not follow a set scheme but do supplement our creative offer with Access Art and Kapow websites to ensure our offer is creative and aspirational.
Something for someone for some purpose...